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159th Meeting Lay Language Papers


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Portable Loudspeaker Coverage Simulator for Outdoor Performance Spaces: The Sound of Camden Yards

 

Juan Arvelo - Juan.Arvelo@jhuapl.edu

Shawn Johnson - Shawn.Johnson@jhuapl.edu

Ronald Mitnick - Ron.Mitnick@jhuapl.edu

The Johns Hopkins University Applied Physics Laboratory

11100 Johns Hopkins Rd.

Laurel, MD 20723-6099

 

Popular version of paper 2aNCe5

Presented Tuesday morning, April 20, 2010

159th ASA Meeting, Baltimore, MD

 

 

Have you ever noticed how it can be more difficult to understand someone screaming from a distance during the day than at night? Why can we still hear sounds coming from around the corner of a building? Why is it that the noise from a standing aircraft seems to eerily fade in and out on a hot day?

 

Sound transmission is very sensitive to terrain and atmospheric conditions. The local topography may range from grassy mountainous terrain to snow-covered urban landscape. Sound absorption varies significantly with temperature and humidity. The variability of temperature and winds with altitude are key drivers influencing how sound bends as it travels. The wind direction adds another degree of complexity by favoring downwind sound directions over upwind conditions. This wide range of effects introduces a mind-boggling challenge for estimating the optimal placement of loudspeakers in parks, stadiums, amphitheatres and other open-air venues.

 

Many audio engineers place their sound systems at textbook locations and crank up their volume to ensure full coverage, ignoring potential hearing loss for those closest to the speakers. If they had a highly portable capability to predict loudspeaker coverage, they would be able to optimize speaker placement, mitigating the need for cranking-up the volume.

 

We are developing software installed on portable computers that models how the sound coming out of a speaker travels -- taking into account the terrain and the weather -- so that speaker placement may be optimized.

 

A handful of research and commercial atmospheric sound propagation models have been developed for specialized scenarios in urban and rolling terrains. However, an obvious need exists for a more generalized algorithm that offers timely sound propagation predictions while accurately accounting for the complexities introduced by key climate conditions and local terrain. Undersea sound propagation theories, algorithms, models, and databases have evolved more quickly than the atmospheric counterparts. This is attributed to the fact that oceanic sound absorption is much lower than in air, which allows undersea sound to travel many miles away while it is limited to distances well below a mile in air.

 

We adapted a Gaussian Ray Bundle algorithm, widely accepted by the underwater acoustics community, to be used for in-air acoustics. The algorithm was chosen for its computational efficiency, accuracy, and ability to account for wave-like phenomena such as sound diffraction around solid structures. Since the selected customized underwater acoustic simulation application accesses all the required environmental information from user-generated external data files, there was no need to make a single change to this core module. Instead, a separate higher-level control algorithm was developed to properly manipulate the terrain and atmospheric data to automatically generate input files intended to fool the core module into believing that it is conducting an undersea sound propagation calculation. Software verification was conducted by comparing results against those from computationally demanding wave-based models for simple cases that yield closed-form analytic solutions. Additionally, simultaneous atmospheric and acoustic measurements were collected for software validation in a limited number of environmental conditions.

 

Even though this newly developed software can be installed on any computer, todays audio engineers prefer the higher portability offered by mobile devices. For example, it was initially implemented on the Sony VAIO UX490N Ultra-Mini Notebook computer. This mobile unit has a 4-in wide touch screen, a small keyboard, a GPS antenna, built-in microphone, a 1.2 GHz Intel core solo processor with 2 MB L2 cache, 1 GB of RAM, a 40 GB flash drive, fully-functional MS Windows Vista Business operating system, Ethernet, USB, Bluetooth, and wireless WAN connectivity. The built-in microphone is used to measure the background noise and speaker loudness. The GPS capability yields the coordinates for on-the-spot calculations. Ground level measurements of the temperature and humidity are needed to estimate how sound is absorbed by the atmosphere. Therefore, a Lascar EL-USB-RL real-time data monitor was connected to the computer through its USB port for such measurements at regular time intervals. The platforms flash drive is large enough to accommodate a 90-meter resolution worldwide terrain database, which is available as the default for loudspeaker coverage predictions in mountainous terrains. Its Internet connectivity allows the user to download altitude-dependent atmospheric predictions or weather balloon measurements from a number of climatological sites.

 

This capability is also useful for forensic investigations or assessments of sound detection, localization, and identification systems. For example, the acoustic propagation from a loudspeaker placed above home plate in Camden Yards, Baltimore, MD, on the 20th of April 2006 was modeled (On that day, the Baltimore Orioles won their encounter against the Cleveland Indians by a score of 9-4). Go Os!

 

Since loudspeaker coverage predictions in open-air performance venues require much finer resolution terrain, the one-meter resolution altimetry data from a LIDAR survey of downtown Baltimore was furnished. Higher-resolution altimetry data is also available for more accurate calculations. A segment of the Baltimore Inner Harbor altimetry data centered around the Baltimore Convention Center is shown below with the harbor to the lower-right and Camden Yards to the lower-left.

 

 

Atmospheric data was collected from a weather prediction website. The resulting altitude and direction dependent sound speed is shown in the Noise-Con conference proceedings associated with this paper.

 

An altimetry cross section (blue curve in the top panel of the next figure) from home plate towards the pitchers mound crossing center field, the ivy wall, the warehouse, and the train station is shown below with an accompanying plot of the predicted sound transmission loss (red curve in the bottom panel of the next figure) at a constant altitude of 20 m from ground level. As a reference point, the black dash curve represents the transmission loss in the absence of boundaries and atmospheric refraction (also known as free-field spherical spreading). The higher interference pattern beyond center field qualitatively demonstrates that the model indeed accounts for sound reflection and diffraction between these anthropogenic landscape structures.

 

 

 

After furnishing the speakers volume and background noise level, this portable physics-based simulator calculates and displays the loudspeaker coverage in the form of signal-to-noise ratio (SNR) at one meter above the local terrain altitude. The SNR is a key indicator of broadcast understanding. A positive SNR indicates that the sound may be distinguished from the noise. However, the SNR must be several decibels (dB) above the background soundscape to ensure that the broadcaster may be clearly understood. The next figure demonstrates excellent coverage from a loudspeaker over home plate with significantly spotty coverage outside the ballpark. Qualitatively, this result is in agreement with fan observations.

 

Finally, a demonstration of this portable loudspeaker coverage estimation system is shown next. Note that the graphical user interface is intuitive, the calculations take just a couple of minutes, and it is capable of storing all generated figures into a single PowerPoint file ready for editing and reporting.

 

 

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