Evaluation
of Crowd Noise in Beaver Stadium During a 2009 Penn State Football Game
Andrew Barnard - arb279@psu.edu
Stephen Hambric - sah19@psu.edu
Penn State University
Applied Research Lab
P.O. Box 30
State College, PA 16804
Steve Porter - sporter@headacoustics.com
HEAD acoustics, Inc.
Brighton, MI 48116
Popular version of paper 1pNCa5
Presented Monday afternoon, April 19, 2010
159th ASA Meeting, Baltimore, MD
Sound levels at collegiate athletic
competitions are a much-discussed topic among sports fans, coaches, players,
and sports media alike. Different venues
are often anecdotally dubbed as harsh places to play based on the crowd noise
generated by fans. In football, prior to
every play the quarterback must communicate effectively with the rest of his
team. When a visiting team cannot
communicate due to crowd noise from the home fans, the home team realizes a
distinct home field advantage. Although
this is a mainstream topic in acoustics, very few scientific noise studies have
been conducted during college football games and subsequently published in the literature
of the acoustics community.
In the fall of 2009, a team of researchers
from the Graduate Program in Acoustics at PSU made crowd noise measurements in
Beaver Stadium (Americas largest college football stadium: cap. 107,282) in
State College, PA, during PSU football games, see Figure 1 for pictures of
Beaver Stadium. The main goal was to map
the crowd noise throughout the entire stadium to show the noisiest locations on
the field, and, in turn, the sections of fans who were the loudest
contributors. Crowd noise recordings
were also made specifically in front of the student section. These recordings were/are being used by the
PSU Nittany Lion football team in their practice facility to prepare for away
games where they will be in the presence of a loud opposing teams crowd. Finally, a simple noise model of Beaver
Stadium was developed to illustrate which portions of the crowd were
contributing the most to the on-field noise.
Figure 1. Photos of Beaver Stadium. North end zone (top left), south end zone
(top right), east sidelines (bottom left), and student section during the game
(bottom right, far sidelines, and endzone seats).
To effectively map the crowd noise around the
field, 8 sound level meters (SLM), hand-held sound pressure level (SPL)
instruments that measure sound in absolute decibel (dB) levels, were placed
around the sideline and endzone areas.
Additionally, 3 SLMs were placed in the stands above the crowd. The SLMs recorded averaged sound levels every
10 seconds throughout the entire game. All
SLMs were time-synchronized and were synchronized with game events
afterwards. A short animation was
created showing the crowd noise levels, in dB, throughout the first half of one
game (see Movie 1). The colored circles
indicate crowd noise levels at the indicated locations. High crowd noise is indicated by red
color/large circles while low crowd noise is indicated by blue color/small
circles. Colored bars across the field indicate
the team on offense and the approximate location of the line of scrimmage. Notice that the crowd noise is much higher
when the visiting team has the ball than when the home team is in possession. We showed in a previous study that the crowd
noise increased from about 75-80 dB when the home team quarterback was calling
plays to 100-110 dB when the visiting team was trying to call plays. Thats like the difference between a normal
radio playing and the speakers at a rock concert. In terms of effective communications
distance, the home teams quarterback can communicate with other players up to 20
feet away while shouting; whereas, the visiting teams quarterback is limited
to communications ranges of less than 2 feet, even while shouting.
Figure 2. Photos of sound level meter mountings during
the game. From left to right: mounted on
the goalpost, mounted to a hand-held pole on the 10-yard lines, and mounted to
a railing on top of the press box. Note
that all the SLMs were wrapped in plastic bags due to inclement weather
conditions.
Below are links to different crowd noise
recordings that were made in front of the student section. They are currently being
used by the PSU Nittany Lion Football team from practice and preparation
purposes.
Sound 1. "We Are Penn State" chant famous
to PSU.
Sound 2.
Opening kickoff. PSU crowd builds
up to a crescendo as the ball is being kicked.
Sound 4. PSU touchdown and resulting celebration by
the crowd.
Finally the student section was evaluated
with respect to how effective it was at projecting noise on the field. Measurements were taken in an empty Beaver
Stadium using a HEAD Visor acoustic array and a portable sound source. The sound source was moved throughout the
student section, played at the same output level at each point, and recorded by
the HEAD Visor system. Figure 4 shows
the HEAD Visor array and the sound source.
This data was used to make a simple model of the student section and
show what portions of the section were/were not contributing to the sound
levels on the field. Students were
assigned noise levels 6 dB louder than other fans since the students are the
loudest demographic. The model was then
manipulated to virtually move the students around into 2 alternate
configurations. Figure 5 shows the three
cases for the model. Comparison of Case
#1 and Case #2 showed that there was no difference in the on-field sound levels
between the cases meaning that the upper section of students is not
contributing significant noise to the field.
Case #3 was an attempt to improve the ability of the student section to
project noise onto the field by surrounding the endzone with students. Results from Case #3 showed a 1 dB drop in
noise levels on the east side of the field, but a 1 dB and 3 dB increase in
noise levels at the center and west sides of the field, respectively. According to this model, by rearranging the
student section around the endzone crowd noise would be more evenly distributed
over the south end of the field.
Figure 4. Hardware setup for the HEAD Visor tests. Sound level meter on the 13-yard line and
sound source at one location (left) and the HEAD Visor system set up on the
sidelines (right).
Figure 5. Schematic of the 3 cases that were run of the
noise model for the south end zone.
Green circles represent the receiver locations at the 13 yard line. Note that south is up in this schematic. Case #1 has 38,176 spectators (21,205
students, 16,971 other fans), Case #2 has 26,622 spectators (15,428 students,
11,194 other fans), and Case #3 has 38,176 spectators (21,170 students, 17,006
other fans).
The authors hope to compile data from the
2009 games as well as games recorded in 2007 into a database for college
football crowd noise which could be made available to the public via a Web
site. In this way researchers from other
universities could make similar measurements and compare crowd noise levels
around the entire country. This data
could also be used estimate the effects of stadium noise on nearby communities
using outdoor sound propagation modeling software.