Why Your TV Volume Wars Are Real: Gender and Video Influence on Listening level

Ki-Hong Kim – kim.kihong@surugadai.ac.jp

Faculty of Media and Information Resources, Surugadai University, 698 Azu, Hanno-shi, Saitama, 357-8555, Japan

Misaki Yamaguchi
Undergraduate School of Media and Information Resources
Surugadai University

Shin-ichiro Iwamiya
College of Art
Nihon University

Popular version of 1pNSb10 – The effects of visual content and gender on optimal listening levels in audio-visual productions
Presented at the 189th ASA Meeting
Read the abstract at https://eppro02.ativ.me//web/index.php?page=Session&project=ASAASJ25&id=3977078

–The research described in this Acoustics Lay Language Paper may not have yet been peer reviewed–

Note on Publication
This article is a new version prepared for the Acoustics Lay Language Paper. Our research was originally published in the Journal of Music Perception and Cognition: Kim, K-H., Yamaguchi, M., Iwamiya, S. (2021). Optimal listening level for audio-visual media: Influence of gender difference, presence or absence of video, and display size. Journal of Music Perception and Cognition, 26(2), 67-80. (in Japanese with English abstract)

Tired of arguing with family or a partner over the TV volume? Someone often says it’s “too loud” while the other insists they “can’t hear it well.” This common conflict suggests that the preferred volume is not just an acoustic phenomenon. Our research reveals that gender and the presence or absence of video play a crucial role in determining the volume people find “just right.”

In our daily lives, we constantly process sound alongside visual cues. The preferred playback volume for a comfortable experience is known as the Optimal Listening Level (OLL). Our study demonstrates that simply measuring physical sound intensity is insufficient; we must adopt a multisensory approach to fully comprehend loudness perception.

To clarify the effects of video and gender on OLL, we examined twenty Japanese university students (10 men and 10 women). All participants used a remote control to adjust the volume freely until they reached their “most comfortable level” (OLL). They did this while watching various video clips of diverse genres or simply listening to the audio only. We then precisely measured the sound level at their ear position.

The Main Discovery: Video Affects Women’s Volume More Than Men’s
The most important finding is that the multisensory integration effect—the way we integrate sight and sound—is significantly stronger in women when setting the OLL:

1. Women Turn Up the Volume with Video
When women transitioned from listening to audio only to watching an audio-visual (AV) clip, they increased their preferred volume by an average of 1.7 dB (up to 3.3  dB). This increase was a statistically significant change, demonstrating that visual information leads women to set the volume louder.

2. Men’s Volume Setting Stays Consistent
For men, the addition of the video element resulted in no significant change in their OLL.

This indicates that female viewers tend to use visual context to modify their ideal sound level, a sensitivity that male viewers did not exhibit.

 

Figure 1: Gender differences in the multisensory integration effect on the Optimal Listening Level (OLL). † p< .10, * p< .05 , ** p< .01, n.s.: not significant

 

Other Findings
Beyond the influence of video, we confirmed other substantial factors influencing the OLL:

1. The Overall Gender Difference: Men Prefer It Louder
Across all experimental conditions, men consistently preferred a higher listening level than women. On average, the volume set by men was 5.3 dB higher than the volume set by women. This difference is large enough to be easily perceived as a noticeable difference in loudness. In this way, the gender difference was maintained regardless of whether the video was present.

2. The Influence of Content and Display Size
We also found that the preferred volume varied significantly based on the type of content. In particular, the listening level was notably higher for music-related productions (Pop and classical concerts) than for other genres. However, the size of the display (16-inch small vs. 46-inch large) had no significant effect on the volume setting.

Conclusions and Takeaways
To create a truly comfortable listening experience in movies, television, and gaming, we must look beyond sound alone. Recognizing gender differences and the multisensory interaction effects—specifically, the shift in women’s preferred volume with video—highlights the necessity of considering gender-specific viewing experiences in all AV productions. Adopting this approach leads to more inclusive AV experiences for all viewer-listeners.

1pMU4 – When To Cue the Music

Ki-Hong Kim — kim.kihong@surugadai.ac.jp
Faculty of Media & Information Resources, Surugadai University
698 Azu, Hanno-shi, Saitama-ken, Japan 357-8555

Mikiko Kubo — kubmik.0914@gmail.com
Hitachi Solutions, Ltd.
4-12-7 Shinagawa-ku, Tokyo, Japan 140-0002

Shin-ichiro Iwamiya – iwamiya@design.kyushu-u.ac.jp
Faculty of Design, Kyushu University
4-9-1 Shiobaru, Minami-ku, Fukuoka, Japan 815-8540

Popular version of paper 1pMU4, “Optimal insertion timing of symbolic music to induce laughter in video content.”
Presented Monday afternoon, November 28, 2016
172nd ASA Meeting, Honolulu

A study of optimal insertion timing of symbolic music to induce laughter in videos

In television variety shows or comedy programs various sound effects and music are combined with humorous scenes to induce more pronounced laughter from viewers or listeners [1]. The aim of our study was to clarify the optimum insertion timing of symbolic music to induce laughter in video contents. Symbolic music is music that is associated with a special meaning such as something funny as a sort of “punch line” to emphasize their humorous nature.

kim1 - symbolic music

Fig. 1 Sequence of video and audio tracks in the video editing timeline

We conducted a series of rating experiments to explore the best timing for insertion of such music into humorous video contents. We also examined the affects of audiovisual contents. The experimental stimuli were four short video contents, which were created by mixing the two video (V1 & V2) and four music clips (M1, M2, M3 & M4).

The rating experiments clarified that insertion timing of symbolic music contributed to inducing laughter of video contents. In the case of a purely comical scene (V1), we found the optimal insertion time for high funniness rating was the shortest, at 0-0.5 seconds. In the case of a tragicomic scene, a humorous accident (V2), the optimal insertion time was longer, at 0.5-1 seconds after the scene; i.e., a short pause before the music was effective to increase funniness.

kim2 - symbolic music

Fig. 2 Subjective evaluation value for the funniness in each insertion timing of symbolic music for each video scene.

Furthermore, the subjective evaluation value rating experiments showed that optimal timing was associated with the highest impressiveness of the videos, the highest evaluations, the highest congruence between moving pictures and sounds, and inducement of maximum laughter. We discovered all of the correlation coefficients are
very high, seen in the table summarizing the test.

Table 1 Correlation coefficient between the optimal timing for symbolic music and the affects for audiovisual contents.
 

funniness

impressiveness

congruence

evaluation

best timing

.95**

.90**

.90**

.98**

funniness

.94**

.92**

.97**

impressiveness

.94**

.92**

.95**

congruence

.92**

.92**

.94**

evaluation

.97**

.95**

.94**

** p< .01

In television variety shows or comedy programs, when symbolic music is dubbed over the video as a punch line just after the humorous scenes, insertion of a short pause of between half a second and a full second is very effective at emphasizing the humor of scenes, and increasing the impressiveness of viewer-listeners.

1. Kim, K.H., et al., F. Effectiveness of Sound Effects and Music to Induce Laugh in Comical Entertainment Television Show. The 13th International Conference on Music Perception and Cognition, 2014. CD-ROM.
2. Kim, K.H., et al., Effects of Music and Sound Effects to Increase Laughter in Television Programs. Media & Information Resources, 2014. 21(2): 15-28. (in Japanese with English abstract).

Tags:

  • Music
  • Video
  • Television
  • Audiovisual